
STARJET
A downloadable Micro Skirmish Game
Buy Now$3.00 USD or more
STARJET is a Micro Skirmish Game for 2-4 Players. Choose from four different classes of ship and quickly deploy a small space encounter.
Print, cut out the tokens, grab some dice, and you're all set for a galactic dogfight in just a few minutes.
Your download inlcudes:
- The main game in PDF and PNG formats
- Digital Asset Pack for online play
Status | Released |
Category | Physical game |
Rating | |
Author | Lone Archivist |
Genre | Adventure |
Tags | dogfight, fighter, galaxy, jet, Kickstarter, skirmish, Space, starjet, wargame |
Purchase
Buy Now$3.00 USD or more
In order to download this Micro Skirmish Game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Starjet v1.5.png 1,017 kB
Starjet v1.5.pdf 2 MB
Starjet v1.2 Digital Asset Pack.zip 759 kB
Download demo
Download
Starjet Rules and Compatibility v1.5.zip 58 kB
Comments
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Hello :)
Can a jet move on a square with an object or is it only an obstacle for an attack ? What if the object does not fill a full square ?
Thanks !
Two Tokens cannot occupy the same Square.
If an Object takes up more than half of a Square it probably can't be occupied by a Token.
Rule 4.a. says that 4+ Hits causes damage, but there's no explanation of what constitutes a Hit
Good question. A Hit is a successful Attack roll (result of 4-6 on a d6).
Amazing little game.
The art for this game is wonderful and I really see the potential to expand this into something bigger. The rules are simple and sweet and allow for strategy and fun moments of uncertainty.
Looks great and nicely designed! A quick question about movement rules: do you count right/left turns as one move? Or simply if a ship is on a given square it can attack in any direction?
Thanks! Just updated to v1.3 and posted some notes on this in the Dev Log. Check that out and hopefully it will answer this question.
okay, so... correct me if I'm wrong, but it means that you don't have to turn the "frontend" of your ship to attack the other in the line-of-sight.
That's fine.
Correct. So "Facing" is assumed to gain LOS rather than a core mechanic.